BS2_QueryDeviceLicense
+ v2.9.1 Get the device license activation/deactivation status of the device connected as master-slave.
This feature is available only on devices that support the device license activation feature, and the devices that support the feature are listed below.
| Supported devices | Firmware |
|---|---|
| XS2-Finger | V1.2.0 |
| XS2-Card | V1.2.0 |
| BS3 | V1.1.0 |
Declaration
#include "BS_API.h"
int BS2_QueryDeviceLicense(void* context, uint32_t deviceId, BS2_LICENSE_TYPE licenseType, BS2LicenseResult** outResultObj, uint32_t* outNumOfResult);
Parameter
-
[In]
context: Context -
[In]
deviceId: Device Identifier -
[In]
licenseType: Device License TypeValue Description 0x0000 None 0x0001 Visual QR -
[Out]
outResultObj: Pointer to structure to receive device license activation result -
[Out]
outNumOfResult: Number of device license activation result structures
情報
The outResultObj parameter must be used and then returned memory to the system via the BS2_ReleaseObject function.
Return Value
If successfully done, BS_SDK_SUCCESS will be returned. If there is an error, the corresponding error code will be returned.
Sample Code
C++
int getDeviceLicense(void* context, BS2_DEVICE_ID id)
{
DeviceControl dc(context);
BS2LicenseBlob licenseBlob = { 0, };
vector<BS2LicenseResult> licenseResult;
int sdkResult = BS_SDK_SUCCESS;
BS2_LICENSE_TYPE licenseType = (BS2_LICENSE_TYPE)Utility::getInput<uint32_t>("Enter the license type. (0: None, 1: Visual QR)");
sdkResult = dc.queryDeviceLicense(id, licenseType, licenseResult);
if (BS_SDK_SUCCESS == sdkResult)
DeviceControl::print(licenseResult);
return sdkResult;
}
int DeviceControl::queryDeviceLicense(BS2_DEVICE_ID id, BS2_LICENSE_TYPE licenseType, vector<BS2LicenseResult>& licenseResult)
{
BS2LicenseResult* result = NULL;
uint32_t numOfResult = 0;
int sdkResult = BS2_QueryDeviceLicense(context_, id, licenseType, &result, &numOfResult);
if (BS_SDK_SUCCESS != sdkResult)
{
TRACE("BS2_QueryDeviceLicense call failed: %d", sdkResult);
return sdkResult;
}
licenseResult.clear();
for (uint32_t idx = 0; idx < numOfResult; idx++)
{
licenseResult.push_back(result[idx]);
}
return sdkResult;
}
C#
Console.WriteLine("Trying to get a license");
Console.WriteLine("Enter the license type. (0: None, 1: Visual QR)");
Console.Write(">>>> ");
UInt16 licenseType = Util.GetInput((UInt16)BS2LicenseType.VISUAL_QR_MASK);
IntPtr resultObj = IntPtr.Zero;
UInt32 numOfResult = 0;
BS2ErrorCode result = (BS2ErrorCode)API.BS2_QueryDeviceLicense(sdkContext, deviceID, licenseType, out resultObj, out numOfResult);
if (BS2ErrorCode.BS_SDK_SUCCESS != result)
{
Console.WriteLine("Got error({0}).", result);
}
else
{
IntPtr curResult = resultObj;
int resultSize = Marshal.SizeOf(typeof(BS2LicenseResult));
for (UInt32 idx = 0; idx < numOfResult; idx++)
{
BS2LicenseResult item = (BS2LicenseResult)Marshal.PtrToStructure(curResult, typeof(BS2LicenseResult));
print(item, idx);
curResult += resultSize;
}
API.BS2_ReleaseObject(resultObj);
}